Jace Priester

Jace is a Forensic Animator who specializes in creating physically accurate and photorealistic 3D models and animations. With a versatile skill set and a B.S. in Mechanical Engineering, he can also perform video analysis, motion tracking, line of sight analysis, vehicle dynamics, software development, and software and data file format reverse engineering. Jace is adept at using PhotoModeler, Agisoft Metashape, and Blender. He has also functioned as a consulting software developer for the Blender Foundation. He uses a variety of other software as well to stay on the forefront of modeling and animation techniques.

His prior work as an Accident Reconstructionist means he brings expert insight into his projects. Constantly anticipating needs and clearly communicating how models and animations can be used to effectively convey information. Not constrained to a single field, he has produced work for automotive accidents, workplace accidents, medical offices, and for slips, trips and falls.

John Manning

Mr. Manning is a 20+ year veteran of the 3D visualization field, and has contributed graphics and animation work to a multitude of projects, ranging from conceptual product design visualizations, technology tutorials, demonstrative exhibits, and more.

Working closely with engineers, scientists, and subject matter experts, John is proficient in grasping complex technologies and scenarios, and creating 3-Dimensional visuals and presentations that help others – judges, juries and laymen – understand pertinent issues in a wide range of cases.

John is an active member of Autodesk’s User Advisory Board and ACM-SIGGRAPH (Association for Computing Machinery – Special Interest Group on Computer Graphics and Interactive Techniques).

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